Wii U Accounted For 2% Of Ubisoft Sales From October Through December


Watch Dogs Wii U

There really is a good explanation for the delay.

A few days ago, Ubisoft announced that their highly anticipated open-world stealth/action title Watch Dogs was pinned for a spring release on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC — but not on Wii U. According to Ubisoft, the Wii U version of Watch Dogs is expected to come “at a later date.” A Ubisoft spokesperson, via the company’s third-quarter sales (October 1st through December 31st, 2013) conference call, provided a statement regarding the delay of the Wii U version.

We made the difficult decision to further delay the release of Watch Dogs on Wii U to focus the team’s resources where they could have the broadest possible benefit for both our customers and Ubisoft.

While many Wii U owners feel as if they’ve been “shafted yet again by Ubisoft,” there’s actually a bit of cold, hard facts that justify the extended delay of Watch Dogs for Wii U. Furthermore, the above statement may seem a bit half-hearted and nonchalant, but it’s likely the most truthful and sincere response eager Wii U fans will receive. And, from a business standpoint, it makes total sense. Here’s why.

From October 1st through December 31st, 2013, Wii U accounted for just 2% of Ubisoft sales — down 3% from the prior corresponding period. Compared to all other home consoles, Wii U was the worst performer of them all. Below is a detailed look at the sales statistics breakdown, as provided by Ubisoft on February 10th. It’s plain to see that Sony and Microsoft platforms make up the majority of Ubisoft sales, hence the shifted focus away from Wii U development.

Sales by Platform

From October 1st, 2013 through December 31st, 2013 (Q3):

  • 28% – PlayStation 3
  • 27% – Xbox 360
  • 12% – PlayStation 4
  • 11% – Wii
  • 10% – PC
  • 09% – Xbox One
  • 02% – Wii U
  • 01% – Other platforms
  • 00% – Nintendo 3DS
  • 00% – PlayStation Vita

From October 1st, 2012 through December 31st, 2012 (Q3):

  • 37% – Xbox 360
  • 33% – PlayStation 3
  • 14% – Wii
  • 07% – PC
  • 05% – Wii U
  • 02% – PlayStation Vita
  • 01% – Nintendo 3DS
  • 01% – Other platforms

The Q1 through Q3 results (April 1st through December 31st) for 2012 and 2013 aren’t too much different with Wii U accounting for 4% for each of the nine-month periods. Clearly, the decision to further delay the Wii U version of Watch Dogs is business related; in the end, it comes down to making money and turning the most amount of profit as possible. Sadly, Wii U isn’t a very lucrative platform for Ubisoft at the moment. Here’s hoping that Watch Dogs for Wii U sees the light of day in the near future. Every dog has its day, right?

Be sure to check out all of our Watch Dogs news coverage for all the latest and greatest information.

Source: ubisoftgroup.com

Kevin's a snobby (but classy) tea extraordinaire, seasoned sushi connoisseur, and cold weather lover. He also likes Pokémon, exploring Japan, and has perfected the art of making the perfect matcha.


  1. Hard to make money on a system when you don’t release games for it.

    And Rayman Legends was destined to fail, just like Origins was. I never saw a commercial for any version of the game. That’s just asking for a game nowadays to go out there and die.

    3DS is selling great, and they don’t even make 3DS games anymore. So they are choosing not to make money off Nintendo systems.

    • Hello, XCWarrior. If I provided software sales, by platform, it would draw even more blood.

      Ubisoft has released titles on Wii U, they’re just not selling. Should I list those, along with their sales for each platform?

        • Hello, diaglyph.

          Time permitting, I’ll publish a new article dedicated to Ubisoft software sales across all platforms, and how they compare to Wii U. I’ve looked briefly after reading your comment, and Wii U is definitely weak compared to other platforms.


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