Manami Matsumae Will Compose Heart Forth, Alicia


Manami Matsumae Heart Forth, Alicia

While Keiji Inafune and his development studio Comcept continue to plug away at bringing Mighty No. 9 to life for video game fans in 2015, there’s one talented and musically inclined member from his team that’s recently been commissioned for a new project: Manami Matsumae.

Legendary music composer Manami Matsumae has today been revealed as the artist who will be taking charge of the music score — along with Jonathan Geer — for upcoming indie title Heart Forth, Alicia.

Matsumae-san is known for composing music for titles such as: Mega Man (NES, 1987), U.N. Squadron (1989), Adventures of Lolo (Game Boy, 1995), Mega Man 10 (WiiWare, 2010), Shovel Knight (Wii U eShop, 2014), and a slew of other audible delights that claim a spot on Matsumae-san’s lengthy list ear candy.

Heart Forth, Alicia‘s developer Alonso Martin and his creative team recently asked Manami Matsumae some questions, and happily shared the answers with fans.

Q1: What made you like the game? What made you think “This is cool, I want to work on it”?
Manami Matsumae: When I saw the game trailer, I thought to myself, “Wow, those are 2D pixels? They look so pretty, and yet this game reminds me of the old days of gaming.” When I worked on Dragon Quest Swords, I wrote music that was orchestra-like in nature, and watching the trailer made me want to do just that again after such a long time.

Q4: By taking a look at the art and the video, what do you hope to accomplish when making the music for the game?
Manami Matsumae: Ease, nostalgia, powerfulness. I think I will use these themes to create the music.

The other questions/answers can be found on Heart Forth, Alicia‘s official Kickstarter page. Alonso Martin has recently expressed his interest in bringing Heart Forth, Alicia to Nintendo platforms, stating that he was, “absolutely interested.” He further explains that his team is looking into securing a deal with Sony and Nintendo, adding, “It would be a dream come true to have our game running on those platforms!”

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