Players Have Experienced Only 10% of Pokémon GO

Players Have Experienced Only 10% of Pokémon GO

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Players Have Experienced Only 10% of Pokémon GO

Millions of people around the world are playing Pokémon GO, but they’ve only experienced about 10 percent of the game’s planned content.

That’s according to Niantic Labs founder John Hanke, who shared the info during a Pokémon GO panel Sunday afternoon at Comic-Con International 2016 in San Diego, Calif. “We have about one tenth of the ideas we had when we kicked this project off two years ago for its initial release.”

Hanke also assured fans that content such as trading, customizable Gyms, Pokémon Centers, and Legendary Pokémon will eventually be introduced. As for that pesky “three-step bug” that’s keeping players from properly tracking down Pokémon, Niantic is on top of it. “We’ve heard about that on the inter-webs,” Hanke said. “We’re aware of that one.”

Remember that Eevee evolution trick that was discovered one week ago? Hanke confirmed it, while also hinting that similar, less obvious Easter eggs may be “in [the game] that have yet to be discovered.”

In addition, Pokémon GO’s leadership was revealed today. Candela is the female leader in charge of Team Valor, Blanche is Team Mystic’s leader, and Spark leads Team Instinct. More information about how each leader is connected to their team will be announced at a later date.

In other news, more than 50 million Android users worldwide have installed Pokémon GO.

Pokémon GO Team Leaders

Players Have Experienced Only 10% of Pokémon GO

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