Project AM2R is a Metroid 2 Remake That Took 10 Years

Project AM2R is a Metroid 2 Remake That Took 10 Years
Image: Project AMR2

After ten years in the making, Project AM2R, a fan-made Metroid 2: Return of Samus remake, sees its first release on Metroid’s 30th birthday.

For more than eight years, Milton Guasti, a fan of Nintendo’s 30-year-old Metroid franchise, has meticulously chronicled the laborious efforts of his Metroid 2: Return of Samus remake project. But his work on AM2R (Another Metroid 2 Remake) started well before that.

“This is a project I’ve been working on for over two years, and now I feel it can be finished, so I decided to make it public,” Guasti wrote on January 3, 2008. “This is my own remake of Metroid 2, one of the most important chapters of the Metroid saga. I always wanted to play the game with the graphics and physics of Metroid: Zero Mission, so I decided my next game would be a remake.”

Guasti, a 36-year-old sound technician turned professional programmer living in Argentina, tells Nintendo News that he’s not worried about Nintendo taking down his project.

“I haven’t ever been contacted by Nintendo,” Guasti said. “When I started the project there were already many fan-made games with Nintendo characters in them. AM2R recognizes Nintendo as the owner of the IP, and it’s not something made to make profit.”

(Nintendo, to this day, continues to protect their IP and brand by taking swift action against fans and their game projects.)

“I’m trying my best to be respectful with the Metroid brand. Even if [Nintendo] issues a cease and desist at any minute, it’s not something that worries me. Hopefully, AM2R will encourage people to play the original Metroid 2 on the eShop.”

Unlike the original Metroid 2 on Game Boy, AM2R features updated graphics and gameplay mechanics while incorporating the fast-paced gameplay of Metroid: Zero Mission (Game Boy Advance) and “the atmosphere and solitude” found in Super Metroid on SNES.

As far as development goes, Guasti said it was the combined efforts of many. “A lot of people helped over the years, contributing varying amounts of assets — seven graphic artists, two writers, two musicians, four beta testers, and lots of play-testers.”

Metroid 2: Return of Samus is an action-adventure space exploration game developed by Nintendo for Game Boy. The game debuted across North America in November 1991, launching a few months later in Japan and Europe in 1992.

Those interested can download Project AM2R for Windows. Guasti said a Linux build will be available soon.

AM2R Fan Trailer – Beta Footage

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  1. Come on Nintendo, give this guy a good paycheck. Make a Wii U/3DS eShop version so this epic version can be played where it belongs… A Nintendo console.

    This looks so awesome.

  2. I don’t think Nintendo is actually behind the Cease and Desist. Some folks on Reddit have been doing research on who is making these claims and from what they know, it’s not actually someone on their legal staff. If they wanted to cut it off they would have done it years ago.

  3. This game came up on search engines years ago. I’d say there was plenty of time to ask to cease development of the game. Waiting for it to release THEN issuing a C&D makes it seem like they WANTED it released illegally so they could claim greater damages. That’s how some companies make money now, suing for IP and patent. And that would be a bad PR move.
    Either that, or the developer, based in Argentina, might have a legal boundary, loophole, or greater barrier for being in a certain country. IP and Patent haven’t stopped China from making counterfeit items for decades.

    In either case, I appreciate the work the man put into it, showing his love for a fictional world. What happens from this point forward happens.

  4. I’m getting sick of these horror stories about Nintendo taking down fan projects. It’s all bullshit. They even said they liked fangames being made, as long as they don’t ask money for it.

  5. I sure hope the developer of this didn’t spend “8 years” to develop this exclusively. I mean fan-works are often great ways to revive short-term interest in a game, but from a IP-infringement point of view, this is uncool, and very likely to disappear within days, especially since it’s on a competing platform.

    There are relatively few cases of video games getting remade by a third party without permission and being blessed by the rights-owner after the fact. It usually works the other way around, with the first party approaching a third party, or the third party approaching the first party to “license” a remake. Sometimes a company (eg Disney) has a licensing arm and actually doesn’t care if it’s a remake or not, and will allow things to be licensed because they no longer do any in-house development, and they own the rights to everything released under Disney.

    Nintendo is a different animal and has generally held a “no way, no how, not ever” attitude towards licencing due to how the “Super Mario Bros” movie turned out (before that there were even Mario comics in the US in the Nintendo Power magazine) and the licencing has been “Nintendo of America” thing over here, not necessarily a “Nintendo Japan” thing.

    So the best outcome would be for Nintendo to send them a polite email to change the name (removing any Metroid reference in the title and marketing) and otherwise ignore it. This is pretty much how “rule 34” fights work. The companies know this stuff exist and just don’t go after it unless it is easily found in a search engine.

    • Uh, No.

      This is on the PC which Nintendo doesn’t have any product on, so it is in no way a competitor. Doc fully gives full credit to the makers of Nintendo for owning the IP of Metroid. He in no way has used it to make any profit, not even ad revenue.

      It’s unlikely that it will be taken down, if Nintendo had shown any interest in shutting it down, it would have been in the development stage. Now that it’s already out, there are dozens of torrents people have prepared just in case Nintendo shoots them a C&D, and after that there isn’t anything they can do about it.

      Doc is fine honestly, nothing will happen that will prevent the spread of the game even if nintendo takes action. Should they take down his mediafire link, whoopdie do, he says to use the torrent instead. Problem solved.

      Metroid fans have nothing to worry about.

  6. The work that has gone into this looks amazing but I have to ask; Is this right?
    What I mean by that is; is it right to basically take Nintendo’s IP and use it like this? I know the game is Non-Profit which could place it in the realms of fair use but after what happened with the person that made Super Mario 64 HD and apparently got sued, is this really worth it?

    I was raised and was told not to steal and from what I see here, this man has stolen Nintendo’s IP and used it for his own purposes. I know he makes no money off it but it’s not that simple, people could end up playing his game and not play Nintendo’s official game on the eShop and thus Nintendo loses money which is why the “Non-Profit” Argument does not work anymore.

    I know I am being a party-pooper but I’m simply giving my honest opinion, if anyone reads this please don’t hate me, I’m just giving my unbiased opinion.

    • Nintendo had many years to make an appropriate 2d Metroid, or a remake of their GB title. Instead, they put the series on a hiatus after releasing the awful Other M? And decide to bring it back with the awful looking Federation Force? This fan game proves that the fans know better than Nintendo when it comes to Metroid.

      • I’m sorry but that’s got nothing to do with what I am saying. Just because the fans know what they want does not mean they can take Nintendo’s IP and use it as they see fit.

        • Literally nothing nintendo can do right now can stop this from spreading. Hundreds of people have created torrents just in case nintendo takes action.

          The super mario is completely different, he took the base of the game itself and improved upon it, this is an entirely new structure doc has built on and in no way resembles RoS other than plot and design, the structure is completely different.

          They cant sue, this is under the realm of free use in all aspects and no money was made even in ads. If nintendo wanted to do something, they would have done it in the 10 years it took to make it, because nintendo KNOWS after its released theres nothing they can do.


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