AM2R Creator Outlines Future Plans for Metroid Project

Down but not out

17
AM2R Creator Outlines Future Plans for Metroid Project

AM2R, a fan-made remastered version of the original Metroid 2, may have been struck down by Nintendo’s legal team, but it still has a future.

For nearly a decade, Milton Guasti and other Nintendo fans have been remastering the 25-year-old Game Boy game Metroid 2: Return of Samus — from improved visuals and music to fresh gameplay mechanics to new map areas. In celebration of Metroid’s 30th anniversary, Guasti released the first public version of the AM2R (Another Metroid 2 Remake) project on Saturday, August 6.

But it took less than 48 hours for the well-groomed and dark-suited Seattle, Wash. attorneys at Miller Nash Graham & Dunn (Nintendo’s legal representation) to send Guasti’s project plummeting into a digital abyss. Download links for the game and many of its related webpages were quickly expunged. Gone forever.

When Nintendo News talked to Guasti on Sunday, he wasn’t concerned at all about AM2R infringing on Nintendo’s protected intellectual property. “AM2R recognizes Nintendo as the owner of the IP, and it’s not something made to make profit,” he told us. “Even if [Nintendo] issues a cease and desist at any minute, it’s not something that worries me.”

However, Guasti has today provided loyal fans and followers of the project with plans for the game’s future. “I’ll continue improving and fixing AM2R privately,” he wrote on his blog. Future updates and bug fixes is something he’s still trying to work out for players.

Yet despite having ten years of work wiped off the public Internet, Guasti has remained level-headed and respectful. “Please, don’t hate Nintendo for all of this. It’s their legal obligation to protect their IP. Instead of sending hate mail, get the original Metroid 2 from the eShop.”

But the damage has already been done. Immediately following the game’s release, thousands of fans downloaded the game. And while download links may no longer be available, a quick Google search is sure to deliver desired results.

This certainly is not the first nor last fan-made video game project Nintendo will strike down. Until the next legal action surfaces, the AM2R trailer from 2013 is definitely worth a watch.

Guasti now makes a living working as a professional programmer.

AM2R Fan Trailer – Beta Footage

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17 COMMENTS

  1. I hope Nintendo sues the creator of AM2R. Even if he’s not in America, they can sue him anywhere, and with any luck, he’ll be banned from the internet.

    • What a stupid comment.

      Nintendo should hire the creator of AM2R. He released perhaps the best Metroid 2D ever made. AM2R was astounding, in my book it even passes Super Metroid. They should hire him on and get him involved with new a new 2D HD Metroid game.

  2. The game is “gone forever”? Tell that to the people still circulating the game through various links lol.

    @LadyFuzzTail
    Boycotting Nintendo isn’t going to help at all.

    @F Nintendo
    You do know that the Streets of Rage Remake is available to download again, right? Just google it and it’ll pop up.

    • Hi Mike,

      You have misunderstood the context. I never said the “game” was gone, but rather “download links for the game and many of its related webpages were quickly expunged.”

      And I guess you missed this part:

      “But the damage has already been done. Immediately following the game’s release, thousands of fans downloaded the game. And while download links may no longer be available, a quick Google search is sure to deliver desired results.”

  3. I really cannot decide whether or not I should side with Nintendo or the people that made this game.
    From a legalistic point-of-view, Nintendo are solely in the right and they are 100% within the law to doing this but was it really necessary?
    Let’s be honest here, Metroid Federation Force has not gone down well with fans, I will be very surprised if that game sells well, ever since we learned about that game, I’ve been hard pressed to find people that are supporting it. I personally don’t care because I’m not a Metroid fan but I do very much care about the fans of Metroid.
    Whether this game sells well or not would not have been because of this fan remake, especially since the Gameplay of Metroid Federation Force looks very different to our 2D Metroid games so saying “They took it down because of Metroid Federation force” would be wrong because it simply is not the same. If Metroid Federation Force sells poorly, it would have been because it’s not what fans wanted and not because of this.

    So if we take Metroid Federation Force out of the picture, what’s left? Nothing! We’ve had next to nothing Metroid related for years! The re-release for Metroid II was back in 2011 which is 5 years ago and since then, we’ve only had Metroid Federation Force. I know you could argue that this remake would make people not buy it off the eShop but then you’re really scraping the barrel, if anyone was going to buy it, they’d have done it by now.

    So the only argument left is “Nintendo needs to protect their IP” but again, why do you need protection from something that is harmless? I’ve seen this game and it looks amazing, it makes Metroid look good! Why the hell would you take down something that can do good for your IP? It would be like me banning someone from making a YouTube video that promotes my channel and makes what I do look good! Why would I do that? It would make no sense!

    I’ll tell you why people side with the makers of the game and not Nintendo, it’s because Nintendo are too bloomin proud! They are basically acting like that child that screams “MINE MINE MINE” and let’s nobody use their stuff. If the game made Metroid look bad, then sure, it would make sense to take it down but this is dumb and it makes zero sense.

    • You don’t need to side with Nintendo nor against Nintendo, they are not a single person. Somebody from the legal team just wanted to take down the link, that doesn’t mean that the whole company was against the remake.

    • Nintendo needs to protect their IP. It’s got very little to do with AM2R, actually. The lawyers writing DMCA takedown notices might even recognize that AM2R is bringing back interest in Metroid. They might be playing it themselves.

      If you don’t put in an effort to protect your IP when it doesn’t matter, like here, then when it does matter, you cannot protect it. DMCA takedown notices set a precedent, and so does the lack of them. If Nintendo didn’t attempt to take down AM2R, then I could publish a game to the internet a year from now called Metroid 2, sell it for $15, and Nintendo wouldn’t be able to do anything about it.

      • Smurfton, no, they do not have to protect their IP, as it is a COPYRIGHT and not a TRADEMARK. Trademarks do get watered down if you do not regularly enforce them (which you can lose if you do not enforce them.). Copyrights do not, the only way you can lose a copyright is if you do not renew it. In fact, due to the fact that Nintendo used the DMCA (Digital Millennium COPYRIGHT Act) there is no way to say that it is not a copyright. Please stop spreading legal myths around the internet.

  4. SirTapTap, He simply looks at it from an artist’s accomplishment’s perspective. From that perspective it doesn’t matter that it got taken down, that was completely expected. The gist of the satisfaction was already achieved making the remake with a team of motivated enthusiastic fans. The publication of their work and the recognition they got for it was enough to be satisfied and find some closure to the project. This project was mainly serving the creators as fans, not the players.

    As for Nintendo, they have the right to do this, and they do it from a business perspective. They choose to protect their IP because their IP is core to their business. Even a free fan game can take away potential revenue from them and/or hurt the IP. They have the sole right to utilise their IP and they protect their core business by not allowing other parties to make games with their IP.

    They don’t compromise their rules by making exceptions since that weakens their position on this concept in general. They send a clear message to fans and people with more malicious motives: this is where we draw the line, know this before you start your project, consider doing something else with your time. The intent is to discourage people from doing this regardless of how well (or not) the game is made. Fan art in most forms is not a problem to publicise but once you start to intrude on their core business it may not be their obligation but it is their duty from a business perspective to protect their IP.

    In private a project like this is great as training (like the maker already explained in his blog post as a motive that has been satisfied). But beyond that you should go the extra mile and take what you learned and create a game of your own with it’s own story and it’s own level designs and it’s own unique gameplay. Because you have no right to copy those elements from someone else’s work.

  5. They never had to, look to Sega as reference to how fan works should be handled. Sega now promotes fan-games, ROM hacks and gives fans a job for remaking one of their games. Nintendo has a long and sordid history of outright killing off fan works before it had a chance to take off. I think it’s time to boycott Nintendo until they change their policies on dealing with fanworks.

    The AM2R team really should consider turning to Sega and repurposing their game to be a fangame of one of Sega’s franchises.

  6. The way I see it… Nintendo knew about this project for at least 8 years… Knew the day and time he’d release it… And gave us almost 2 days to grab it before issuing the C&D. I think that it’s possible that out of respect for the AM2R team’s great work, they allowed the game to get out before pulling the plug. I just hope that they are impressed enough to hire them. As a 2D Metroid fan. I really hope that they reach out to the team and work together.

  7. Well he didn’t say they HAD to, he said they were within their RIGHT to. We on the AM2R team have discussed it with him to every end possible, and his blog post sums up how we all feel exquisitely. It will be what it will be.

  8. Props to Guasti for keeping his cool about this, but he’s blatantly wrong about his “they had to do this” thing. This was entirely at their discretion.

    The commonly held understanding that you have to viciously DMCA things for using copyrighted material is based on a misunderstanding of trademark law that in no way applies to copyright. Totally different legal entities.

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